![]() ![]() ![]() This dock is moveable by grabbing the title bar. The Room List: On the right of the window is the room list dock. You can choose whether doors are active or inactive by double clicking them. Alt-click an entity to replace it with the chosen entity in your palette. You can cut or paste entities, using the menu or keyboard shortcuts, and you can delete them by selecting them and hitting backspace or delete. You can move entities wherever you'd like in the room. You can drag any entity in this editor by clicking it, or select multiple entities by dragging a box around them. The Editor: Smack in the middle is the main editor. Basement Renovator can read and save them directly, no need to convert to XML. Follow the instructions in the "How to Create a Mod that Modifies Rooms in the Vanilla Game" section above. You'll first want to use Basement Renovator to open a vanilla floor STB file in order to look around and get a feel for how it works. C:\Users\\Documents\My Games\Binding of Isaac Afterbirth+ Mods\\content\rooms) and it will add the rooms to the floor. After saving your work, include the new STB file in your mod's content directory (e.g.(Refer to the previous section if you do not know what the filename is.) Then, name it with the exact same filename as the vanilla floor STB. Use Basement Renovator to create a brand new STB file with only the extra rooms that you want to add.How to Create a Mod that Include Extra Rooms Note that your mod will be incompatible with all other mods that use this technique to replace floors, so this is not recommended. C:\Users\\Documents\My Games\Binding of Isaac Afterbirth+ Mods\\resources) and it will overwrite the vanilla version of the floor. ![]()
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